﻿using System.Text.Json.Serialization;

namespace SMCL.Core.Utils.Types.Json
{
    public class GameInfo_Downloads
    {
        [JsonInclude, JsonPropertyName("client")]
        public GameInfo_Downloads_Any Client { get; set; }
        [JsonInclude, JsonPropertyName("client_mappings")]
        public GameInfo_Downloads_Any? ClientMappings { get; set; }
        [JsonInclude, JsonPropertyName("server")]
        public GameInfo_Downloads_Any Server { get; set; }
        [JsonInclude, JsonPropertyName("server_mappings")]
        public GameInfo_Downloads_Any? ServerMappings { get; set; }
    }
}
